Why - aswell as getting better and stronger in yourself, we want to offer you the basic information on depression, to show people how common it is, and how many people have been through the tough times and found their own way to recovery.
How - We provide simple information on the causes, symptoms, myths, patterns, and routes towards recovery, aswell as real stories from our stickperson guides about people who have suffered from depression and how they dealt with it and got better.
Why - To assess your mental well-being and track your score as you progress
How - We provide users with the PHQ-9 test that is used often a diagnostic tool for mental health used by health care professionals. We provide the test in a simple drag and drop activity, and provide user with a score and how they can use this score to their benefit. Users can see how their score changes over time on their private profile.
Why - For users to learn the importance of negative thought patterns and their potential impacts on people’s lives, well-being, and choices. We allow users to look at their own in a safe environment and learn to reframe their less constructive thought patterns to something that will help them from now on
How - We provide basic information on Cognitive Behavioural Therapy - enough so that users understand how it works, how it can help people, and then they can practise with their own negative thought patterns by mastering the many ‘angry creatures’ in Remap.
Why - Here users can practise a growingly popular practise for improving mental well-being mindfulness
How - users can follow along with guided audio mindfulness sessions, given by expert practitioners. Users can choose sessions ranging between five to thirty minutes, depending on their available time .
Why - Users get a space to think about and choose real-life activities that they believe could allow them to feel more fulfilled and happy. They can choose as many as they like, and set up different ways in which they can slowly integrate them into their everyday lives, and track how often they’re doing their activities, and the positive effect it’s having on them.
How - Users plant their own trees. They choose activities from an extensive list of ‘pleasant activities’, order them, and decided how often they would like to do the chosen activities, and then track their progress. They can also identify weeds, or activities that they believe make them feel worse, and work on removing these, where possible, from their daily lives.